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Editorial Reviews
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut--young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
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The Author Says a Few Words About Style
"Ender's Game" not only manages to have a strong message, but it is also a joy to read. The plot is enthralling, the characters are complex and realistic, and the descriptions of the battleroom fill your head with fantastic images that make you wish your school had been like this, without the burden of saving humanity. The subplot involving Valentine and Peter is superb and cannot fail to inflame every reader's megalomaniacal side. Though the book is about children, it never condescends and gives kids the credit for the intelligent creatures they are (a big plus for teenage readers). The characters are exceptionally bright, but they are still identified as five- to twelve-year olds, not as mini-adults. It's no wonder that so many gifted young readers have made the statement, "I am Ender." I hope "Ender's Game" is able to make the rare crossover from lowly sci-fi to recognized, so-called "legitimate" literature.
Not only will you not be able to put the book down, you won't be able to read this book just once.
The Epitome of Science Fiction
Anyway, this book starts off with a rather long introduction which the author wrote himself about his influences and motivation for writing Ender's Game. The author has had the idea of a Battle Room since he was sixteen. Only much later did he piece together the story of Ender and his mission to save the earth.
Ender Wiggin is a special boy. He is the youngest (6 yrs old when the story starts) of a family of child geniuses (Peter being the eldest, then Valentine). This story is set in the future where aliens (called Buggers because of their physical and mental traits) have tried to invade the earth twice. Twice the Earth defeated them, but at great cost. The government is scrambling to make sure this never happens again by training the next set of star fleet commanders from childhood.
In this futuristic world, only the government could sanction the birth of a third child (for population control reasons). In a way, Ender was born for a purpose. Peter and Valentine were both tested for giftedness and they both possessed it; however, he was ruthless and evil, and she was too soft and kind. Ender was a perfect balance of decisiveness and innocence, and so chosen from the beginning to go through Battle School. It is in Battle School that Ender learns military strategy and the history of wars between the Earth and the Buggers. It is also in Battle School that Ender makes friends and molds the perfect platoon leaders.
What's really unique about this story is that Ender is forced to grow up so quickly by the "adults." The teachers of the school and high government officials all have one thought in their minds. And that is to eliminate the alien threat at all costs. Even if it means sacrificing the health and sanity of a child. Ender is subjected to so much isolation and abuse throughout the story, that I felt really bad for him. He has to learn to think like an adult through the eyes of a child. His biggest fear is becoming like his brother Peter (who, in Ender's eyes, is a cold blooded killer -- keep in mind that we're talking about the thoughts of a child who hasn't even reached puberty) is slowly becoming a self-fulfilling prophecy as he matures. The ending of this story is just amazing. I will not give it away!
I recommended this book to a 13 year old boy before having finished the book. Now I'm thinking twice about my recommendation. Although this book's main characters are children and centers around the premise that child geniuses will save the world, there are a lot of adult themes and references to ancient history that probably only an adult would appreciate. I believe references to the Warsaw Pact, the League of Nations, Locke and Demosthenes will confuse the younger readers. Also the themes of murder, deception, isolation, rules of engagement in battle might be viewed as inappropriate by parents for their kids. With this in mind, I urge the reader to consider the maturity of the intended audience before recommending this book even though this is a terrific story.
In my top 10 favorite sci-fi books of all time
I don't want to give the plot away and summarize the book. I didn't know anything coming into it, and I think that increased my enjoyment of the book. I will say this, though: Card covers some big issues, and he really validates the wisdom and potential of children. Some have complained that the children don't talk or act like children. I think that these people haven't given children the benefit of the doubt. They are much smarter than most people give them credit for. So, I found the characters to be quite believable -- particularly when you consider that virtually every child you come in contact with in the story is a genius!
Card's writing style is straight-forward and snappy. Most every detail moves the plot forward in some way. The chapters are paced well, and the ending... well, it's nothing short of perfect.
In his introduction (one of the better ones I have ever read) Card says that (and I am paraphrasing here...) "If you enjoy this novel, think of it not as something I have created, but something we have created together." What a fabulous thing to say! It's something I think most people take for granted -- that a great deal of a story is what the reader brings to it (which is why movies are always disappointing to everyone). So, in that sense, I think that many people can create their own fantastic versions of "Ender's Game" in their heads. The scholar, the military person, the pacifist, the athlete -- there really is something that everyone can identify with. This book is for everyone. It is a must-read.
Very highly recommended.
Ender's Game: Why it's a Classic
Card is a writer of various genres including science fiction, fantasies, biblical works, and guides to writing. He also writes screenplays, which are possibly influenced by the encouragement of plays by the Mormon Church in his childhood. He writes commentaries in "Uncle Orson Reviews Everything," a writing column which appears online, as well as giving his opinions on culture, politics, and the world. In fact, he offers writing assist programs, which are offered on his website.
Card clearly demonstrates the tales of Ender that he created and displays his goal throughout. As an example, Bonzo, an elder, Hispanic student, abhors Ender because he disobeyed Bonzo's orders and assaults him. A cornered Ender manages to overcome Bonzo and injures him. As a result, Ender believes he is a murderer like his diabolical brother Peter because he harmed others. Ender struggles himself because of his discoveries of possible similarities with his nemesis sibling. Unlike his brother, Ender does not take pride in destroying others and commits this action because he is often pushed into situations which demand physical defense. This portrayal and situation in the novel justifies Ender's actions. Card connects many readers to the feelings and situations Ender has to endure. In fact, people who read the book believe they are similar to Ender.
Although Ender's epic quest in the military academy as well as his hardships draw the readers' attention, the novel does not challenge them with difficult vocabulary or language. However, this is not the intent of Card, who instead exercises a simple array of vocabulary in order to allow his novel to be understood by many people, and this is part of the reason the book managed to achieve its success.
(data from paragraph 2 from: http://www.hatrack.com/osc/about-more.shtml)
What? You havent read this yet?
The story is simple. It is the future. The Earth has had a severe run-in with a race of hostile aliens we call the "Buggers". They have invaded our planet twice, nearly wiping us out if it weren't for some amazing luck. Now, decades later, the Earth prepares to retaliate against the Buggers- defeat them before a third invasion can be launched against us. We have a massive fleet, but need a leader. With that in mind, the military turns to children for salvation... filtering out the most brilliant strategic minds and molding them into commanders with what it takes to win the war. At age 6, Andrew Wiggen (ENDER) is their best hope. This is the story of his trials and training and SO much more.
Card does everything right in Ender's Game. As a 24 year-old, I couldn't recommend any book higher. If you are new to sci-fi, this will get you addicted. ............
One of the greatest sci-fi ever written
This book is definitely one, if not the, of the greatest sci-fi's written, as I said in the title. Card weaves a tale both fascinating and well thought out. I have read several of the bad comments that people have written for this and many of the things that they point out are:
-Lack of description
-Transitions between 3rd person and 1st person
-Projecting images of false humanity onto people in the story
I have read this book 5 times in my 3 years that I have owned it and I can agree, there is a lack of description, but what I think many people fail to see is that this story does not really need the description. The tale more about the workings of the inner mind and relationships between people, not about the color of the walls.
Transitions abetween 3rd and 1st person may be difficult for some people but I find them quite easy to deal with once you understand the concept they are being used in. Card, in this story, always uses 3rd person to describe situations, but then may switch to 1st person to give an incite into what the character is thinking at the time. This is the ONLY use 1st person is used for in the book, to describe what the character is thinking and feeling at the time.
While some of the descriptions of the characters may seem a little too mature for children from 8 to 15 years of age (around there anyways) this is purposefully put into the book. The children in the book are supposed to be geniuses, so of course they are going to be drawn out as more mature. Most people who find this aspect of the book frustrating don't really understand, I think, that these children have an IQ of around 170 and above to even be in the school described.
I find that people who don't thoroughly understand what they are reading usually think of the material as bad or poorly written but this book, it is not possible to see any of this in the story. Overall, even if you don't read sci-fi, you should read this book just for the way Card has people think and interact with their environment. Great read.
Kindle edition is full of typos -- update
My pleasure in reading the Kindle edition, however, was ruined by an appalling lack of proofreading. Almost every "ru" was interpreted as an "m", for example. Clearly the Kindle edition was not typeset from the original electronic text, but derived from optical character recognition from a printed page. The publishers could have had a proofreader go through the book after this, but they didn't. They didn't even run it through spellcheck. No, they just went ahead and charged me $5.99 for it.
I'd like to buy the next book in the series, but I won't. This publisher doesn't deserve my money. Maybe I'll borrow it from a friend or from a library.
Amazon -- please require at least some minimal standard of proofreading for Kindle books. You owe it to your Kindle owners.
UPDATE -- just received this from Amazon:
We're writing about your recent Kindle purchase of Ender's Game by Orson Scott Card. The version you received contained some errors that have been corrected.
An updated version of Ender's Game is now available. It's important to note that when we send you the updated version, you will lose any highlights, your last page read, and bookmarks made in your current version and the locations of any notes may not match the updated copy of the book.
.... so, for those of you who care about typos, it's possible you can now buy this book. At least someone noticed the problem and tried to fix it. When/if I read the corrected version (won't be for a while) I'll edit this review again.
THE PRECURSOR TO THE HARRY POTTERS OF THE WORLD..
I am not even much into science fiction, not in reading at least. But I devoured this brilliant debut novel from Scott Card (1985) from cover to cover. It's intoxicating, educational and very, very gripping.
We follow the life of our young protagonist Ender (nickname for Andrew) who is billed as a dynamic potential leader to save the Earth from "buggers" (malicious aliens). Reviewers lament that it potrays children as saviours of the earth from but this is not exactly an impossibility -- kids today are already a lot sharper than they used to be 20 years ago. It's a fascinating testament to the adaptability of human beings -- you impose demands, we will rise to the task. Come to think of it, the book does frequently bring up the inhumane element of pushing kids to the limit as Ender gets disillusioned about the mission that was forced on him several times during the course of the story.
Above all its interesting setups and games in a training camp in space, the book touches upon some out-of-box thinking by kids to win their games. For this reason, it makes for a FABULOUS strategy book. As Ender wins and develops into a leader of kids a lot older than he is, we are exposed to a lot of leadership situations that are so real in actual life it's almost eerie.
The book has a bunch of lessons about morality, good and bad, leadership, thinking, etc etc. Something I'd recommend in a blink to anyone I care about. Get this phenomenal novel even if you don't have a taste for science fiction. You'll love it.
One of the Most Stunning Novels Ever Written
"Ender" is comparatively underread, though, because its story of one boy's redemption in the face of unspeakable crimes is disguised as a rollicking space-story. So if you are one of those people who as a rule stick to just one genre (or as a buddy of mine told me the other day: "I'll read anything but science fiction") please, PLEASE don't let that stop you from reading this incredible book. And if you do give it a chance, please don't read anything further about the plot; the full impact of Scott's genius is best felt with no prior preperation (that's why I haven't given a plot summerary). When he finally pulls all the threads of the story together, you'll feel like you've just slammed into a brick wall.
This is a novel that stays with you forever, warning you of the ease of losing your soul , and filling you with hope if you're looking to regain it.
Absolutely not to be missed.
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For those who didn't believe the storyline, I can't offer much help. It IS fiction, but people have different levels of tolerance for extravagant variations from their experience in everyday life. As Johnny Carson used to say, "Buy the premise, buy the bit."
For those who have commented that the reason the book is awful is because I don't describe, or my language is so very direct and plain, I must point out that there are several stylistic traditions available to a writer. I, for one, have little patience with writers who show off and try to dazzle readers with their language. The style I choose to use has been called "The American Plain Style," in which the author tries to become as invisible as possible, bringing the reader to see things as if experiencing them along with the character, instead of having a writer constantly commenting and interrupting the flow of the story. Moreover, ever since my days as a playwright I have preferred the bare stage to a realistic set: I found that the less I put on the stage, the more the audience would imagine a much more compelling set than I could ever build. Likewise, in my fiction I describe only as much as is asbsolutely necessary in order to understand what is going on; the rest, the readers create in their own imagination, if they're willing to use it. I try never to describe anything that the point-of-view character would not notice, because such extraneous descriptions take you out of the story. However, when I find it necessary I do describe, and when it is useful (especially at moments of denouement or release) I use more evocative language; some of my story endings (though not Ender's Game) are written as blank verse, though of course I run the lines together so as not to distract the reader. I am also constantly aware of the sound and rhythm of the language, so that it flows and remains pronounceable, since at an unconscious level readers all "read aloud" even if their lips don't move - the written word is inexorably tied to the spoken.
In short, there are many aspects to style, and while those who complain about the style of Ender's Game are entitled to their preferences, it's rather parochial to condemn a book because the author is following a stylistic tradition with which they are unfamiliar. Of course, they are hardly to be blamed for this, since so many literature teachers in American colleges and universities teach as if there were only one way to write well, and one kind of story worth telling.
Of course, those who approached Ender's Game skeptically or because they were "forced" to read it can hardly imagine their response is valid for those who read it as volunteers or with belief: No book, however good, can survive a hostile reading.
In the end, a storyteller tells the tale that he believes in and cares about, and the natural audience consists of those readers who are also willing to believe in and care about that tale. Naturally, I would like to engage as many readers as possible with each story I write; just as naturally, every story ever written pleases some and offends others. I do think, though, that it is possible to detest a book without attacking people who loved it, and I do wish that those who disliked Ender's Game would not personally disparage the readers for whom the story had some particular importance. Such judgments as "best I ever read" or "complete waste of time" are so utterly subjective that in my opinion, at least, one should only report one's own response, not condemn others for having a different one.
I thank those of you who have given your hearts to my story of Ender Wiggin; I also thank those who, while you did not like the book, wrote your negative views with dignity and with reasonable respect for others - including, I might add, the author, who, while he might have written a bad book, did not thereby commit a crime or unnatural act. <grin> If America can forgive Bill Clinton, surely there's room for a bit of forgiveness for the imperfections of a few bad writers now and then.
- Orson Scott Card